The Temporary Multiplier was a feature that applied in both pre-Jelly lab and Jelly Lab versions. The highest pre-jelly lab DSM that was achieved from tasks only, as it has been reported with evidence so far, is x25. The higher the multiplier, the harder it became to build it up, requiring more and more tasks to complete. In the original, pre-Jelly Lab versions (1.0 until 1.8.1) the Base Multiplier was dependent on the costumes that were purchased with their upgrades as well, in addition to completing certain Tasks in the game. The Base Multiplier (permanent) required purchasing and sometimes upgrading costumes as well as collecting enough fruits from the jelly machine upon unlocking a new Area in Jelly Lab (versions 2.0 until 5.7.0). There was a distinction in Base and Temporary Multiplier. This extra point is not clear where it comes from. There is, however, a similar score system that counts only in the Workout Room and that is dependent on the Rank level, which is limited (maximum is 40) and the maximum multiplier is x41. In current updates, as of the beginning of the 5-Year Celebration update, the goal in the game has changed and DSM is no longer available. Certain online tournaments awarded special prizes for players who scored the highest scores in Leaderboards. The higher the DSM, the higher scores runners achieved. These points multiplied by the DSM factor gave the overall total score during a run. Every action such as running for meters, collecting Bananas, punching Minions, smashing objects with the Freeze Ray or as the Evil Minion when activating the PX-41 serum (all counted as Despicable Actions) and collecting Stars on the Moon gave the player certain points. It was one of the ways to quantity the despicableness of the minion in the game.ĭespicable multiplier used to act an important role of the game, because it modified the total score system. The Despicable Score Multiplier (DSM) was a point index in Minion Rush. Despicable Score Multiplier (top middle) seen when playing the game
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